Smoke Study: Houdini and Redshift

Been super busy with the work-a-day world but I was able to get a smoke sim built in Houdini over the past few days. Think that smoke sim is where I will be spending my time when I have the energy. Pretty happy with the shape and texture of this one. Learning how to art direct it is pretty tricky. Hoping to get into animations at some point but for now I’ll stick with still I think.

Fluid Source node in Houdini 17

If you are wondering where in the hell the fluid source node went to in Houdini 17, The genius behind Applied Houdini already has a explainer video for you here.

“Essentially it's a Pyro Source SOP (set to Source Smoke) to create points, an Attribute Noise SOP to mess up the density values a bit, and then a Volume Rasterize Attributes SOP to convert the points into a volume that can be read into the simulation with the new Volume Source DOP node, which needs only to be set to Source Smoke to work properly…”

There is a reason I do not have children

“What if I told you there was a paper on climate change that was so uniquely catastrophic, so perspective-altering, and so absolutely depressing that it's sent people to support groups and encouraged them to quit their jobs and move to the countryside? “

More on Vice and found VIA Metafilter

“Chiefly, that it's too late to stop climate change from devastating our world—and that "climate-induced societal collapse is now inevitable in the near term."

How near? About a decade. “

Podcast link here.

WAP logo study

Was tinkering around with vellum and the detangle node in Houdini yesterday and came up with this little logo study for the band, “We are Parasols”. Liking Redshift in Houdini quite a bit as well. Volumetrics are pretty easy to do. Though I say that after failing terribly at a fire sim this weekend……

Morning

Just getting my get up and go on here so I thought I’d post away here. why not right? Anyways, this is pretty amazing feat.

five keen amateur astrophotographers challenged themselves and decided to capture a picture of 1060 hours of total exposure time, which can be considered as a world record (professional astronomy excluded).

Pretty cool image.

You can download the full high rez file as well. Some interesting wallpapers could be made from that for sure.

When I first sat down, I thought my saved tabs told an interesting story as well. Gee, can you tell where my focus is now-a-days?

New Work in the Wild

Some recent stuff that we have been doing has surfaced on the internet. Really fun project with cool CG sets built out. When we get some time I’ll try to put together a “making of”.

Just a couple renders

Just been doing some simpler renders trying out different things the past few nights. Never built out any neon and wanted to try out some things with the new volume mesher. All built using C4d and redshift.

Amen.

“I absolutely detest modern ‘social media’ — Twitter, Facebook, Instagram. It’s a disease. It seems to encourage bad behavior,”
— https://www.businessinsider.com/linus-torvalds-says-twitter-facebook-instagram-a-disease-2019-4

Salvaged Beseler 23IIc enlarger!

My good friend Jeremy found this sitting on the side of the road and since it had a lens I was interested in seeing it. He was kind enough to pick it up, sit on it for probably a month and brought it over tonight. Electronics still work and has BOTH lenses which is unheard of, they are a bit mangey though. The gearing is shot to hell without a hope. I think I may make a wall sconce out of it in a way that if I ever got the notion I could use it in a darkroom. The video is shot through the massive focusing lens. I have a crazy notion to make a rig to mount that to a camera……

Release

Took some time to work on a animation of the Raven skull. This is the first time I have animated anything besides a simulation in Houdini and key framing is much easier than in C4d for me. Need to practice camera moves and learn more about time ramping. Would like this to be way more slow motion but not sure how to go about that yet.

Quick Coffee Time Study

Just trying to spend more time with Houdini and Redshift this morning doing a quick study while having my morning coffee. Seeing what I can make in a limited time and just getting in the habit of it. Not anything fancy, just learning but I did come up with a nice little jack to object merge the particles out of the sim so I could texture and size independently.

Smoke Study

Revisiting a project I made when I was demoing Redshift way back in November. Redoing the lights and materials. Hopefully I’ll have the animation soon, the render keeps crashing on me at random spots.

The Beginner’s Guide to Intermittent Fasting

I have been doing this two days a week since the end of last summer and it’s pretty interesting what it does.

“I have been intermittent fasting for over one year.

I skip breakfast each day and eat two meals, the first around 1pm and the second around 8pm. Then, I fast for 16 hours until I start eating again the next day at 1pm.

Surprisingly, since I've started intermittent fasting I've increased muscle mass (up 10 pounds from 205 to 215), decreased body fat (down 3% from 14% to 11%), increased explosiveness (set a personal best with a clean and jerk of 253 pounds a few months back), and decreased the amount of time I've spent training (down from 7.5 hours per week to 2.5 hours per week).

In other words, I'm stronger, leaner, and more explosive even though I go to the gym less and eat less.

You may be wondering…”