Yikes, be safe peoples....

Daily Doodle on some current news here. CoronaVirus is no joke it seems.

1,000 confirmed cases of infection.
8,420 people are reported to be under observation.
Lockdown acrossthe province of Hubei, 35 million people.
Buses in cities of Chibi, Xiantao, Zhijiang, Qianjiang, Xianning, Huangshi and Enshi have suspended services.
Ezhou city has shut its train stations.
70,000 of the country's cinemas will remain closed this weekend.
Shanghai's Disneyland also announced that it would not open its gates.

Pretty seriously scary stuff.

Technically speaking, this piece was pretty interesting to me because I incorporated Volumes for the cloths and Vellum for the cloth. Using the FBX loader from Calvin Atorr to load the mask as well.

Messing around with a new animation in Houdini

Taking a class on VEX and I’m applying some of the ideas from it in this animation I started yesterday. I want to add in some camera movements yet before I render it out. Hoping to get to that today…..

Tut example

Was just working my way through a tutorial by Arvid Schneider and I got it kinda working in RedShift so I just wanted to through the results up here. Want to redo it all with a different object and styling but I was happy with this result. I need to figure out how to solve the Highlight flickering in Redshift I keep getting. Was a problem in the raven skull smoke animation as well. Really distracting…..

Smoke interacting with objects

Yesterday I wanted to get some smoke to roll down a sweep, interact with a object and then have some wind come in to clear the set. This is where I ended up and I’d chalk it up as a success. I did not get into lighting or textures too much because I wanted to focus on the sim mostly. There is also some annoying flicker in the textures I need to look into fixing. Then I brought it into Resolve 16 and dove into some of the nodes for the first time. The Fusion part of Resolve I think I can sink my teeth into. Interesting stuff in there.

WAP logo study

Was tinkering around with vellum and the detangle node in Houdini yesterday and came up with this little logo study for the band, “We are Parasols”. Liking Redshift in Houdini quite a bit as well. Volumetrics are pretty easy to do. Though I say that after failing terribly at a fire sim this weekend……

Houdini PopNets and passing attributes

Trying to work more in Houdini but it is such a rabbit hole. It’s difficult for me to just make something quick in there without wanting to add more and more stuff into the scene. I have like three things I am trying to finish up between work, music and the difficulty of it I am not getting to them. I almost wanna go back to “dailies” and just set a timer for 30 minutes. Wherever I am at 30 minutes, hit render and just be done so I did something at least. Anyways, here are somethings I managed to get out today after playing with pop networks a bit more. Really fun once you get it working.

Animated Last Post

Wanted to play with animating the last project I posted. It’s my first go at actually getting into a keyframed animation in Houdini. Everything else I have done has just been a sim. Actually getting into the POP network and keyframing it to behave how I was wanted was nice. Overall, Keyframing in Houdini seems pretty easy. No need for the Dope Sheet like in C4d to move keyframes.

Attributes / POPs from Images

Little daily render based off of a Nine Between tutorial, “Houdini Tutorial - Nodes Part 1: Attribute Nodes”. Rendered in RedShift. Might try to run a animation of it later. I can not recommend delving in Attributes and VEX sooner than later. This set up is shockingly simple.

Red Shift Layered Materials in Houdini

Just wanted to work on a quick daily messing around with layered materials in RedShift Houdini.

Did a bit of scatter of smaller spheres as well which I need to look into how to UV. Not too sure on how to use Particles in Redshift yet.

More Houdini and Vellum

Wanted to dive a bit into simulating with vellum so here is a pretty simple set up with a heart “balloon” type thing tumbling down some stairs.

Ran into issues with the normals flipping a lot in redshift but not the viewport. Still not really sure how I solved that issue, it just kinda went away as I was futzing around with nodes. Here is a screen shot of the Heart Geo node showing how the dynamics were wired.

Nothing fancy going on with Redshift at all but I am finding it a bit more interesting to use than Octane in Houdini at least. Not using it as much in C4d. But that is where I do “work work” and not just play with Ideas and Concepts. Now that I look at this screen shot, I should really have a Null in there…..