Quixel Bridge fix for Houdini/Redshift (Update)

New update to make Quixel behave better with Houdini and RedShift was just released on Denes Dankhazi's Blogfolio. Gotta love anyone with “dank” in their name you know. Get the RedShift fix Here.

Basically, Quixles textures come in wrong, especially the displacement and this fixes that. Wrong might be the incorrect way as it’s fine in Unreal, just a RedShift implementation in Houdini is odd I guess?

“The Quixel Bridge fix for Houdini/Redshift.
For Houdini, I changed the 3D Asset, the 3D Plants and the Surfaces part.

How to use it:

  • Install the latest update (4.5) for Houdini in Quixel Bridge
    The plugin path is something like this: Megascans\Library\support\plugins\houdini\4.5\MSLiveLink\scripts\python\MSPlugin

  • Download the files and replace the original ones: download

    • ImportSurface.py goes to the AssetImporters folder

    • Import3D.py goes to the AssetImporters folder

    • ImportPlant.py goes to the AssetImporters folder

    • Redshift.py goes to the MaterialsSetup folder

  • The changes are significant

    • Subdiv settings

    • Shader settings

    • and most importantly Color Management settings for the RS Texture nodes
      Without this you can’t render correctly anything.
      Now the colors are using sRGB and everything else is linear as it should be.

  • You still have to fix the Displacement EXR textures thou.

    • Open in Photoshop (for example)

    • You’ll see there is data only in the red channel

    • Copy that as an the RGB layer and merge (Ctrl+E)

    • Sometimes you still have to linearize the data, use the exposure adjustment layer with gamma 0.454

Cheers, D”

Unreal Engine and film making

I have been wanting to start messing around in Unreal Engine for some time now. With Unreal 5 coming out soon it might just be the time to see what it is all about. Doing some research the other day I found this video that is pretty interesting.

Houdini Macro Fluid Sims Using Vellum Fluids.

Was doing a bunch of R&D into close up fluid sims and discovered some pretty cool stuff. I Started with FLIP sims but could not get the detail I wanted, so I started trying out Vellum Fluids. Started getting some interesting results that let me punch in pretty close and they hold up. I went down to 0.007 on the particle size but with some Vellum Post Process it cleans up pretty well.

6 new galleries posted to the portfolio

Trying to get the portfolio dusted off a bit so I finally got around to posting 6 more galleries. Put up two music videos with album art mostly made in CG and a bunch of retouching stuff. Check em out!

Portland music scene overview

Back in June, I played a show that was recorded and posted to youtube. Super fun night and the videographer was just the nicest person. This morning I was curious about if she has done any other videos since and god lord man! Looks like she goes out almost every night and records local music here in Portland. A really interesting look into the scene here and who is doing what. Check out her channel at Blue Heron Video.

EP Artwork. We Are Parasols

Just finished up the artwork for another We Are Parasols EP release and got the permission to post it here. All done in Houdini and Redshift. I am tinkering with the idea to give Karma / Solaris a try and see how those work. Would be nice to stay entirely native to Houdini for the renders. I’ll have to do some testing.

Nvidia Canvas App

Was messing around with the Nvidia Canvas App a bit last night and it’s pretty trippy. It only outputs at 512x512 but the AI does some pretty interesting things. For being the first of this type of stuff, I can’t imagine what it will be able to do in 5-10 years. AI is freaky stuff. What I painted on the left and what the AI made out of it on the right.

Cloth Sim study with Sub-D experiments.

The Chair study from the other day had a cloth sim on camera right that I made in DOPs, which is what made me want to mess a bit more with some cloth sims and this is the result of that study. This time though, I just made it directly in a vellum SOP with some pinned points. It’s a much simpler workflow for sure. Used good old JSplacement for the textures and displacement and subdivided the cloth mesh with a poly reduce to get the “webbing” stuff.

Lighting Studies

Worked up another lighting study today for practice. Quick cloth sim thrown in to keep that stuff fresh in my head as well.

Retouching Before and Afters

Just wanted to post a few random before and afters I pull from the archives before purging the servers for new space. Might be adding some more projects soon if I can find the time. Keep an eye out ;)

International Grey resurfaces

A band I did a recording with back 2010 called, “International Grey” has just re-released a few of the tracks and they hold up surprisingly well. Give them a listen! They merged it with another project Named “Allegra Gellar” for the re-release since it is pretty much the same people besides me.

Houdini Doodles, Glass Floats

On the Oregon coast you can see a bunch of these glass floats at the antique shops and wanted to take a stab at recreating the glass. Fun to light as well.

All COVID, all the time blog....

Good podcast here on the current state of the pandemic. 25% down and some other good news.

“The coronavirus seems to be in retreat in the United States, with instances of hospitalization and death both falling.

Although some states, such as Alaska, Maine and New Hampshire, are still seeing high figures, the number of virus cases across the country is down about 25 percent compared with a couple of weeks ago.

So, what stage are we in with the pandemic? And how will developments such as a new antiviral treatment and the availability of booster shots affect things?

Mike's Motels 1974

Pretty cool photo set here from Mike Mandel on Motels from the 70’s. Some fun stuff that could be interesting to recreate in CG… maybe…

Mike's Motels 1974

Houdini Doodle

Was tinkering around with the concepts from this Entagma tutorial and came up with this variation on it. Pretty straight ahead, but kinda fun.