Really solid explanation of setting up and using Render Passes in Modo. Covers all the quirks so you can get it rolling in production.
Art: Miriam Escofet’s Esoteric Paintings of Idyllic Worlds
Found this on the High Fructose tumblr. Really enjoy the textures and lighting on them. It would be a lot of fun to do a 3d study on this style of work. Painter Miriam Escofet.
Testing: Using Colorway.
Made a quick Demo of what is possible in The Foundry's new program Colorway. What is awesome about this is that I can provide this to a client and they can do all the color ups they want to explore and then send the file back to me for final output giving a lot more control to the end client. Lights and colors can all be easily tweaked. A pretty awesome product.
Model was provided by the highly awesome Joe Myers at Sketchbook Inc. from a 3d scan.
New Work in the Wild: Hawks Do Not Share
Jeremy Wilkins of Predator Friendly Records asked me to do up the album artwork and layout for the debute release of Hawks Do Not Share and the site went live recently. Did some fun CGI for the album artwork as well. CD's, downloads and Vinyl available this September!
New Work in the Wild: Nike Swim Elite Performance.
New Work in the Wild: Nike Swim Elite Performance. Stefan Russell asked me if I wanted to help out with the post work on the sports imagery for Nike Swim Elite Performance and I was more then glad to help. Swimsuit work requires a delicate touch and can be a lot of fun even though when done right no one has any idea what was done. A project once again where I was able to dive into my film roots and work up files to look more film like. Sports photography by the one and only Patrik Giardino who is always fun to work with. Crazy Swede…. ;)
And here is a bonus image shot by Jeffrey Dey that was in the SAF Swim Show, Miami Convention Center. The image on the far left. Always stoked to see them at this scale!
Personal Work: 70s Sci Fi study
Felt like doing something a little bit different so I went for a 70s sci fi kind of feel with this piece. Wanted to explore bigger landscapes and more atmospherics using 3d. Plus, this is completely useless for any of my commercial work so I was free from that side of things influencing my choices.
New Work in the Wild: Nike Tech Pack Lookbook
New Work in the Wilds: Nike Tech Pack Lookbook. Nike reached out asking if I would help with the B&W imagery for Tech Pack and I was happy to help out. This was fun to come up with a interesting way to do what seems like simple B&W treatments while keeping a silvery look. I had the opportunity to go back to my old darkroom days and look at some old cold tone prints and various chemical toners. I can't believe I used to keep freaking Selenium around. I do not miss smelling like fixer….
Only did the B&W imagery here not the Hero's. Super fun stuff though! Here are three screen grabs, many more are at Nike for now. Get em while it's hot!
New Work in the Wild: NIKE AND SPANISH BASKETBALL FEDERATION
New Work in the Wilds: Nike Spanish Basketball Federation Kits. Nike reached out to see if I would help out with these and I had a ton of fun working them up. Toning done by another vendor. I did…. stuff. ;)
"Today, Pau and Marc Gasol, Juan Carlos Navarro, Sergio Llull, Rudy Fernández and Victor Claver proudly presented the new Spanish Basketball HyperElite team kit in Madrid, host city to one of basketball’s most important events this September.
The new kits feature design innovation with inspirational elements specific to Spain. They are the lightest Nike Basketball uniforms ever made, with each design detail maximizing player performance."
Databending using Audacity Effects
"Following Antonio’s tutorial, you can trick Audacity in to opening an image file as a sound. Not only does this give you a sound wave which you can manipulate and bend to your will, but a lot of files sound pretty funky. A bit like if you put a Decepticon in a blender with a couple of R2 droids."
- Databending using Audacity Effects - Question Something.
This is a whole new level of awesome. Can't wait to mess with it. He goes through and shows what each effect will do to a image. This is the Wah Wah effect.
Personal Work: Particle Animation Study
Just a particle study I did based on a tutorial. I am oddly enjoying the concepts of motion for the first time ever.
New Work in the Wild: Nike Baseball All Star
New Project out in the wilds: NIKE BASEBALL BRINGS SPEED TO MINNESOTA FOR MLB ALL-STAR GAME. Shot by Ryan Unruh with post effects by yours truly. Funs! Unneeded Plurals!
Rendering Tips: Post Production
Nice breakdown from Eat 3D.
LunarBaboom- for the lulz
New CGI study / promo piece
Made this over the weekend to work on my embroidery skills. Fairly challenging to me to get it all working right.
Stupid Tip of the week
Dan's stupid tip of the week. In Photoshop when using a lasso selection tool, hit the "enter" key and it will auto close for you.
This message brought to you by derpa derp.
Diesel Sweeties: Feet of Clay
CGI study
A study of particle effects and volumetric lighting I did last night.
New Work in the Wild- SolidFire
Jamie Kripke asked if I would help with a project for SolidFire's rebranded website that required a good bit of CGI and I do love me some CGI. Tricky bit was most of the server did not exist so we discussed the best way to shoot it to incorporate it into the CGI. He did a great job shooting for the end goal of the project and it all snapped together fairly easy.
AD was Randy Rogers at Grenadier.
You can see the making of in the Danklife Portfolio and on Behance.
Lytro changed photography — now can it get anyone to care? | The Verge
As I sit on a couch in the middle of Lytro’s office, alternately taking photos and seeing them displayed in 3D on a large TV, it becomes clear. This is the future. Not the Illum, necessarily, though it’s one of the more exciting cameras I’ve seen in a while. Maybe not even Lytro, though it’s built a huge lead in its nascent industry. But light-field photography — the notion that the future is about turning the complex physical parts of a camera into software and algorithms, that capturing beautiful photos is little more than a data-crunching problem — seems almost obvious. Why capture one photo, from one angle, with one perspective, when we could capture everything? When I can explore a photo, zooming and panning and focusing and shifting, why would I ever want to just look at it?Lytro’s first camera was a toy, but it made us think differently about what a photograph might someday be. Now it’s making those ideas truly achievable with the Illum, a professional-grade tool. If it works, if Lytro can convince just a few people that this is the future, I can’t even imagine what might come next.
Band Artwork in Progress
Working on some imagery for a local band called "Whiskey or the Concrete" here is one of my concepts that I was working up the past few days.